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Tuesday, 4 September 2012

【DMC3】 Devil May Cry 3 Download For PC (Tutorial)

Hi, Today I am here to share something for you guys about how to download DMC3.So you can find it easy without finding it at other web.



Description

In an expansion pack to Devil May Cry 3, this special editions allows you to play as Vergil[and]use the weapons he used in the game. You see the story unfold from the eyes of Vergil[and]see what he had to go through as he tries to open the gates to the Demonic world[and]attain the power of his father Sparda while his twin Dante is trying to stop him.








Minimum System Requirements

OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz
Memory: 512 MB (1 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 256 MB (nVidia GeForce 6600 SM3 Required)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive


Recommended System Requirements
OS: Windows XP/Vista/Windows 7
Processor: Intel Core 2 DUO
Memory: 1 GB (2 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 512 MB (nVidia GeForce 8600)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive
Game Pad STRONGLY Recommended






HISTORY
Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3(デビル メイ クライ 3 Debiru Mei Kurai Surī?), is a hack[and]slash beat 'em up video gamethat was developed[and]published by Capcom, released in 2005 for the PlayStation 2(also ported to the PCin 2006). The game is a prequel to the original Devil May Cry,[and]is the first game in the seriesstoryline's chronological order.
Set in modern times in an enchanted tower named Temen-ni-gru,[2] the story centers on the dysfunctional relationship between Dante[and]his brother Vergil.[3] The events of the game take place just as Dante has opened up the Devil May Cry agency (unnamed at this point in the story),[4][and]before Dante's demonic heritage has reached its full potential.[5] The story is told primarily through a mixture of cutscenes using the game's engine with several pre-rendered full motion videos.
Upon release, Devil May Cry 3 was widely criticized for its high level of difficulty,[6][7] but was praised for improvements over its predecessor,[and]a return to the challenging gameplay of Devil May Cry. A manga prequel to the game was first published in Japan in 2005.



                                                                          Gameplay

Gameplay in Devil May Cry 3 consists of levels called "missions", in which players must fight numerous enemies, perform platforming tasks,[and]occasionally solve puzzles to progress through the story. The player's performance in each mission is graded from D at the bottom, up through C, B, A, with top ranks of S[and]SS, which have the strictest requirements. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies), "stylish" combat, item usage,[and]damage taken.[8]"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage,[and]is tracked by an on-screen gauge. The longer the player attacks without repeating techniques[and]evades damage, the higher the gauge rises.[8] The gauge starts with no grade, becomes "Dope" after a minimum number of attacks, then proceeds with "Crazy", "Blast", "Alright", "Sweet", "SShowtime",[and]peaks at "SSStylish"; if Dante receives damage, the style rating drops a few levels; if the gauge is on "Crazy" or below, it will reset. The game's battle system allows the player to chain attacks together, with each weapon having a number of unique attacks. Although the game mainly focuses on an aggressive approach to battle, the player must employ some strategy as the enemies have a wide variety of artificial intelligence tactics,[and]will respond to a number of events.[9]
The Devil Trigger ability enables the player's character to change into a demonic form. This alters the character's appearance, increases attack[and]defense, slowly restores health,[and]enablesspecial attacks. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge, which is refilled by attacking or taunting enemies in the normal state,[and]decreases when using the Devil Trigger transformation or other abilities which draw on Devil Trigger power (such as the Quicksilver[and]Doppelganger styles discussed below).[8] Devil Trigger mode is not available to Dante until one third of the way through the game, while Vergil (who is playable in the Special Edition) has the ability at the outset.
The major difference from previous Devil May Cry titles is the combat system, which allows the player to choose one of Dante's six different combat styles with different special techniques related to the style's focus. Style selection is available at the start of each level, as well as during gameplay at checkpoints. The styles available are:Trickster, for dodging[and]agility; Swordmaster, with extra abilities for swords[and]other melee weapons; Gunslinger, which has more techniques for firearms; Royal Guard, which allows the player to repel attacks with a properly-timed button press,[and]thereby charge energy for retaliation; Quicksilver, which slows down enemies while the character attacks at normal speed;[and]Doppelgänger, which creates a shadow double that fights alongside Dante. A second player can also control the shadow double by pressing "Start" on a second controller. A two-player mode, similar to Doppelgänger style, is accessible while fighting againstArkham.[10] In the special edition of Devil May Cry 3, Vergil has one style called Dark Slayer with techniques similar to Trickster.







                                                                         Plot

Devil May Cry 3 opens in Dante's as-of-yet unnamed shop as a mysterious man named Arkham arrives with an invitation from Dante's brother Vergil in the form of a brutal demon attack.[11] After Dante defeats the enemies inside[and]outside his shop, an immense tower erupts from the ground a short distance away. Sensing Vergil atop the structure, Dante takes the situation as a challenge.[12]
At the tower's entrance Dante encounters Cerberus, defeats him[and]claims the monster's soul, which transforms into a new weapon.[13] In what becomes a recurring game mechanic the souls of some defeated boss monsters are transformed into new weapons for Dante's arsenal. Dante is then attacked by a woman on a motorcycle, whose name later becomes Lady. It is revealed in subsequent cutscenes that Arkham is working for Vergil[and]they plan to take Dante's half of the amulet their mother gave them[and]use its power to reactivate the tower's ability to connect the human[and]demon worlds.[14] It is also revealed that Arkham is Lady's father, that he murdered her mother,[and]that she is pursuing him to seek revenge[and]to uphold her family's honor.[15][16]
After numerous battles, an encounter with a being calling itself Jester,[17][and]another run-in with Lady, Dante attains the tower's summit[and]battles Vergil. Vergil soundly defeats Dante, steals his amulet,[and]departs. Dante's dormant devil powers emerge as a result of this setback,[and]he takes off in pursuit. He eventually catches up in the control room located in the tower's basement, where Vergil is having no luck reactivating the tower. The brothers battle again[and]seem evenly matched, until they are interrupted first by Lady[and]then Jester. Jester reveals that he is in fact Arkham,[and]has been manipulating them all to reactivate the tower for his own ends. Arkham's plan is to cross over to the demon world[and]steal the Force Edge, the dormant form of Sparda's original sword which contains the bulk of Sparda's old power,[and]use it to rule over a demon-infested Earth.[18][19] The tower then transforms as the spell is broken, carrying Arkham upwards to the summit, while Vergil vanishes in the confusion.
Dante battles his way back up the tower[and]eventually fights Lady for the right to pursue Arkham. Dante wins[and]Lady lends him her most powerful weapon. Reaching the summit once again, Dante crosses over to the demon world[and]catches up with Arkham, who has assumed Sparda's demonic form. Overwhelmed by the power, Arkham transforms into a blob-like creature[and]battles Dante. Halfway through the fight, as Arkham is gloating that Dante has no chance against his father's power, Vergil reappears[and]the brothers work together to bring him down. Arkham is thrown out of the demon world in a weakened state[and]lands atop the tower where Lady kills him. In the demon world, Dante[and]Vergil battle over ownership of the Force Edge[and]the amulet halves. Dante is victorious. Vergil decides to stay behind as the portal closes, vanishing into the darkness with his half of the amulet.[20]
Dante meets Lady outside the tower where she coins the phrase "devil may cry" while trying to comfort him over the loss of his brother. They form a friendship[and]the beginnings of a partnership in demon-slaying,[and]he names his shop "Devil May Cry".[21][22] A scene after the credits reveals Vergil in the demon world, weakened yet determined, as he charges into battle against his father's old foe,Mundus.[23] 

                                                        Development

Following the mixed reception received by Devil May Cry 2, Capcom decided to develop Devil May Cry 3 in a similar manner to the series' more critically successful first entry, Devil May Cry. Gameplay elements such as the size of environments[and]the game's battle engine were reconsidered. Other aspects of Devil May Cry 2 which were criticized, such as Dante's cockiness being toned down[and]the game's weak difficulty, were brought back in line with Devil May Cry.[24]
According to a pre-release interview with the game's producer Tsuyoshi Tanaka, the thrust of the game's design was the creation of a new battle system allowing the player to control weapons in new[and]"stylish" ways. This went along with the design of a new type ofin-game cameradesigned to keep the character in focus so as to avoid disorienting the player in crowded battle scenes. According to Tanaka, the difficulty of Devil May Cry 2 was toned down to get wider acceptance in the Japanese market, but this move had made the game lose support in other markets. To deal with this situation the Japanese release of Devil May Cry 3 had a lower difficulty than the North American[and]European releases. Dante's attitude was emphasized to reflect a younger[and]more arrogant character than in previous installments.[25]
Capcom also produced a second version called the "Special Edition", which was released on January 24, 2006 in North America. A PC version of Devil May Cry 3, with slight graphical changes, was developed by SourceNext[and]published by Ubisoft on June 28, 2006 in Europe[and]on October 16, 2006 in North America.
Capcom promoted Devil May Cry 3's release with a multi-million dollar television campaign, along with prominent ads in video game magazines. The marketing campaign focused on the game's plot[and]its multiple fighting styles.[24]
The Devil Trigger forms for Dante[and]Vergil were designed by Kazuma Kaneko, who previously worked on Zone of the Enders: The 2nd RunnerShin Megami Tensei: Nocturne[and]Persona.[26][27] 

                                                       Reception

Devil May Cry 3 was highly successful commercially, becoming the eighth best-selling game in Japan during the first week after its release.[41] The game sold over 1,300,000 units worldwide, thereby earning Capcom's "Platinum Title" status.[42] Devil May Cry 3 scored 84/100 atMetacritic[and]84.2% at GameRankings.[34][43] It was also included in Game Informer's "Top 50 Games of 2005" list[and]later received a "Game of the Month" award when the Special Edition was released.[44]
Reviews typically praised the game for avoiding the mistakes of the previous title, as well as for the storyline, options for customization, "over-the-top" gameplay[and]new combat engine. The style-based combat engine was thought to produce fighting sequences that made those in other games, such as Ninja Gaiden[and]Prince of Persia: The Two Thrones, appear unimpressive.[45]Other aspects, such as the camera[and]controls, were also reviewed positively.[7][35][46][47][48]
However, the first North American[and]European release was criticized for its difficulty even in reviews that gave it a high score. Reviewers took issue with Capcom's decision to turn the Japanese version's "Hard" mode into the North American[and]European "Normal" mode.[33][38]
The Special Edition release (see following section) was ranked 9th in GameSpy's "Game of the Year" selection for the PlayStation 2 in 2006,[and]was praised for re-balancing the difficulty. Other aspects of the game, such as the inclusion of a survival mode called "Bloody Palace"[and]the addition of Vergil as a playable character, received positive reviews.[46]
The PC version was widely criticized for being inferior to the PlayStation 2 version. Issues included the game engine, which was considered rough[and]under worked, the controls,[and]the inability tosave the game anywhere on a given level[and]restart from that point in subsequent "loadings", a convenience afforded by most PC games.[49] Jeremy Dunham ofIGN gave the PC version a score of 5.8 out of 10 (compared to the PS2 version's 9.6),[38] citing its "awful performance"[and]"craptacular controls" as major problems.[50] 










Well,thats all,remember extract the file before starts,thank you. :D

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